Sixsense stem.The Sixense Stem was once the ultimate VR controller. Where is it now?

 

Sixsense stem

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Oculus Quest 2 is FINALLY Getting Multi-user Account Support.The Sixense Stem was once the ultimate VR controller. Where is it now? – The Verge

 

May 02,  · The Sixense Stem at CES Despite all these setbacks, the Stem wasn’t some piece of vaporware rendering. Sixense still regularly takes prototypes on Estimated Reading Time: 7 mins. © Sixense Enterprises Inc. All rights reserved. Solutions. Healthcare; Training; System. Overview; About. Team; Careers; Media. The Sixense Full-Presence System combines 6DOF full-body motion-tracking with a flexible SDK, for the most effective VR/AR solution.

 

Sixsense stem.Hardware — Sixense — next-level VR/AR motion tracking

© Sixense Enterprises Inc. All rights reserved. Solutions. Healthcare; Training; System. Overview; About. Team; Careers; Media. Sep 12,  · Now the company is gearing up to release a spiritual successor to the Hydra, the Sixense Stem System. Like the Hydra, Stem offers six degrees of Estimated Reading Time: 5 mins. May 02,  · The Sixense Stem at CES Despite all these setbacks, the Stem wasn’t some piece of vaporware rendering. Sixense still regularly takes prototypes on Estimated Reading Time: 7 mins.
 
 
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Sixense to Refund STEM Kickstarter Backers After More Than 4 Years of Delays
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The STEM by Sixense is a wireless motion tracking system that provides precise motion tracking and control for virtual reality experiences. The system is still in development, but is slated for a December release. The system is in many ways a successor to the Razer Hydra, a licenced product also developed and produced by Sixense. The Hydra was very similar to the STEM, with the exception that it only tracked your hands and was wired.

It was therefore a sit-down system. The STEM uses up to five tracking sensors. Usually one for each hand, each foot and for the head.

Other configurations are possible, for example, if you are using and HMD that already does head tracking the fifth STEM sensor may be used at another point, such as the waist.

The STEM uses neither optical tracking nor inertial sensors. Instead it used electromagnetic motion tracking. The base station emits a field with a 16 ft. However you move within that field, the STEM knows the exact orientation of each sensor. The STEM is quite modular. The base station is essential, but various configurations are possible. Essentially this is equivalent to a wireless Razer Hydra.

STEM trackers can then be added to create either a three or five tracker configuration. Their motion creator software creates profiles that translate motion data into control commands the target software can understand.

For example, if a video game uses an analogue stick to move forward or look around that control input is mapped to the relevant motion. This approach means the STEM is already compatible with a large library of software are profiled within the motion creator. Games designed to work with the Hydra will also work with the STEM, further expanding its software list.

Of course, the idea is to have developers build native support for the STEM into their games and software. In order to encourage this Sixense has made the platform open and the SDK is available on multiple platforms.

Components can also be bought individually. From what we know the STEM appears to be a solid, user-friendly and effective tracking system. Your email address will not be published. Save my name, email, and website in this browser for the next time I comment. Leave a Reply Cancel reply Your email address will not be published.

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